Ambient with Combat Behavior Explanation of Variables
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Join Date: Dec 2007
12-06-2010, 08:13 PM
Originally Posted by
Awesome, that all makes sense, though none of it solves my particular issue (making friendly and hostile NPCs fight each other). :p
I'm having the opposite problem. I wanted to make a mission where the Terrans and the Remans were forming an alliance and they just beat the crap out of each other. Was wondering if there was a way to make them play nice.
Use a friendly group and change the individual costumes to Remans. They'll play nice then.