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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-06-2010, 09:36 PM
Quote:
Originally Posted by dstahl View Post

Map editor improvements
  • Better visualize placed objects in the editor using 2-D preview images
  • Fully customize backdrops, assembled from various sky effects layers, atmospheric effects, sound effects and music
  • Enable snap-to-grid to more easily place objects
  • Place waypoints for patrol routes for actors to follow
  • Place “job” nodes for actors to interact with, such as consoles

Mission Triggers (new)
  • Triggers are a way to make the game play react to the player’s actions
  • Show pop-up dialogs in response to a trigger
  • Spawn encounters in response to a trigger
  • Play music or sound effects in response to a trigger
  • Set a trigger on entering a volume
  • Set a trigger on killing an encounter
  • Set a trigger on interacting with an object
  • Set a trigger on talking with a contact

Branching dialogue (new)
  • Add multiple buttons to a prompt and chain prompts based on button chosen
  • Show/hide buttons based on mission state
  • Alter button behavior based on mission state

Any word on how long these will take?

I think that branching mission arcs should be one of the highest priorities (aside from polish and bugs of course), along with better actor control and more intuitive map editing options and assistance.

Also, when will I be able to simply place a dreadnought and make it an actual enemy dreadnought and not have to dress a warbird up as a scimitar?