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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
12-07-2010, 05:06 AM
Quote:
Originally Posted by dstahl View Post
Upcoming Foundry Feature Goals
The following features are high on the priority list for upcoming updates (most likely Q1 2011)

Mission Triggers (new)
  • Triggers are a way to make the game play react to the player’s actions
  • Show pop-up dialogs in response to a trigger
  • Spawn encounters in response to a trigger
  • Play music or sound effects in response to a trigger
  • Set a trigger on entering a volume
  • Set a trigger on killing an encounter
  • Set a trigger on interacting with an object
  • Set a trigger on talking with a contact

Branching dialogue (new)
  • Add multiple buttons to a prompt and chain prompts based on button chosen
  • Show/hide buttons based on mission state
  • Alter button behavior based on mission state

Timeline editor (new)
  • Change encounter behavior based on objectives in progress and triggers
  • Change contact dialog text in based on objectives in progress and triggers
DSTAHL - these are the most appealing and exciting considerations for upcoming features in the foundry. Branching Dialogues & Mission Triggers seem to be the most sought after requirement from the BETA and the most requested so I'm glad you guys have listened and have added them to the slate for the future.

All in all, I'm really impressed with the Foundry tool and I can see this is going to keep me busy playing and creating for years to come!