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Join Date: Dec 2007
12-09-2010, 05:12 AM
Yes this is coming.
The ability to fail a mission also which in effect is an alternate path, doing nothing or doing it wrong.
I personally need a timer for my first mission, on which the expiry could trigger failure if the player has not acheived objectives. Not even sure if that has been done by Cryptic but I need to create a touch of pressure in my mission.