Space Button screens....?
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Join Date: Dec 2007
12-10-2010, 11:09 AM
This problem is at its worst with the carrier, since it has 4 science abilities and what amounts to 8 weapon slots (6 weapons, 2 fighter bays), plus lots of item slots. If it wasn't for the fact that I just put all my weapons on auto-fire...
It'd be nice if trays held 12 (adding - and = ) instead of 10. That would give us an extra 6 slots.
I'd also like to see the quantum slipstream drive use the full impulse button rather than need to go on the hotkey try.
But as to living with what we got, it helps to take non-combat abilities like fireworks, wormhole, and the quantum slipstream drive and put them on bar #4.
Slight correction to stevieboysw's post. There's 10 trays. Goes from 1 to 0 (the 10th tray).