Costomizable enemy stats, more function on costume createor?
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Join Date: Dec 2007
12-14-2010, 07:48 PM
Originally Posted by
I'm going to have to agree with LordOfPit here.
This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.
Well, how about an option to simply add special powers to NPCs, rather than take away. So, provided they are must-kill enemies, you can know exactly what the players are fighting.
(For example, a group of Borg infected bops, all of them with beam overload 3 and tractor beam, could be an interesting mini-boss - and the code would KNOW you're fighting X bops at least, and that they're of at least X difficulty)