Costomizable enemy stats, more function on costume createor?
View Single Post
Join Date: Dec 2007
12-14-2010, 11:17 PM
Originally Posted by
I'm going to have to agree with LordOfPit here.
This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.
Couldn't you just make it so if you add abilities and raise stats for characters then nothing changes. All you've done is make the enemy harder by giving them more options, so there's no possible exploit there. All the associated rewards with the enemy remain the same.
If abilities are taken away or stats are lowered, you simply have the editor auto-flag the characters to give
rewards. So whether you strip the NPC entirely, or just remove five hit points, the end result is the same... no XP, no drops. You get literally nothing for killing said NPC.
Seems like that would remove any possibility of exploitation.