Costomizable enemy stats, more function on costume createor?
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Join Date: Dec 2007
12-15-2010, 07:09 AM
Originally Posted by
I am not sure how. as it stands, I can build a mission entirely without combat, right? So what could a fully customizable NPC that cannot grant any skill point or item rewards (heck, he might not even count for Accolades and Klingon Kill missions) do?
The question is in the rewards and mission setup. Lessons from the UGC tool-set in City of Heroes have shown that if players, as authors, are given power over ability selection of NPC's as well as enemy placements, someone will find a way to exploit things as long as there is a reward system. In my experience, there's no such thing as a full proof system, so I'd rather err on the side of caution.