A Mission Timeline, Multiple endings, Differing rewards!
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Join Date: Dec 2007
12-16-2010, 07:14 AM
this WOULD be a headache for cryptic to program. With so many different varieties of missions and mission types- how would cryptic be able to assign rewards for them all individually? the way cryptic is planning on doing it is the best way imo
Regarding community content rewards. I assumed after a mission was complete, the Foundry objective tree would simply have a
*give generic reward for current player rank*
the actual reward was randomised from Cryptics database of whats deemed 'legitimate' loot, as the player completes said mission at said rank? Seems a simple solution as only one *give generic reward* could be given for any mission completion.