View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-16-2010, 03:41 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
Warp only takes place in Sector Space, where nothing really happens (definitely not combat). Flat speed already upgrades as a standard when you level. As such there isn't a point to different types of warp engines.
Ah.. But the Warp Reactor also powers the ship! A Warp Reactor slot with different kinds of power bonus' (to Weapons, Shields, Engines, & Aux) would be quite a handy-dandy little item. Add in bonus' to power transfer rates, resistances to enemies power drain effects, bonus' to your own power draining abilities, and the benefits become obvious. Oh, don't get me wrong, i'm not saying every Warp Core should do all of the above, make them more like Deflectors, they each do two, with higher rarities doing three (Uncommon) or four (Rare) or even five (at Very Rare). Not to mention we can get a slew of Boff abilities across the board that deal with it:
  • Tacs get "Target Warp Core" for +% damage for the duration.
  • Engineers get "Give me all she's got" giving an across the board energy bonus over duration (less than a battery would do for each individual system).
  • Scientists get "Subspace Dampening Field" a minor power drain and slow effect to target over duration.
The mechanics wouldn't be groundbreaking, everybody already knows how to use the slots we have. Add the slot, put the items in the stores and in the crafting trees, and give everyone currently playing the default Warp Reactor for their level (T1 gets Standard Issue, T2, gets Mk II, T3 gets Mk IV, etc..).

I'm loving this idea and it's possibilities.