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Lt. Commander
Join Date: Dec 2007
Posts: 120
I'm still experimenting with the kind of map I'd like to build.

So far, I'm annoyed with the inflexibility inherently present.

My concept is to have a base defended by Federation personnel.

But the spawns are all too random.

I thought if I placed a Federation squad and moved them around individually, that would be a fix.

It is not.

I was trying to have a scientist flanked by 2 tacticals as a trial.

The only problem is, everytime the squad respawns, their class shifts.

Because the one I position is a tactical this time is no guarantee they're going to be a tactical next time.

We need the ability to place single Ally NPCs, define their class and rank (I'm assuming this means their health/combat abilities).