Defining NPCs, problems and concerns
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Join Date: Dec 2007
12-17-2010, 06:04 AM
Yes, I was able to edit each member of the group individually.
As a trial, I had a Federation Group composed of an 8472, 2 Local Defenders, 1 Jem'Hadar and a Hirogen.
But it still didn't affect their classes.
I think the Hirogen was alternately a Medic and an Engineer during the test.
I'm not entirely sure what I want yet, this is more a test of basic principles.
Although seeing as I'm configuring them as a combat squad, at somepoint, there may be staged attacks.
And if that occurs, I'd like to see them behave consistently as to what I've specified they are.
The Jem'Hadar and Hirogen were just experimentation really, to see if they could be spawned as allies.
Most likely this will be the final composition of the group:
8472: Scientist (there's a story point behind why this one is a science officer).
Both Local Defenders: Tactical (also a story point).
2 Federation/human officers: Whatever else is left, I'm not really concerned about it as long as the other 3 are correct.