Guramba Siege Destroyer
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Join Date: Dec 2007
12-17-2010, 05:07 AM
I do like the ship, but feel that it can be improved a little.....I mean...I get more crit damage from the weapons I use on my tac's ship....So the damage needs to be fixed...I use phasers not disruptors....I feel that we ought not to have to spec in Disruptors just to get a bonus from using that skill....
Also, if this is supposed to be a fleet escort.....we SHOULD have 3 engi consoles....not 2...I mean..really...the other ships were copy/paste jobs...yes, we have 50 more crew than the fleet escort, and have a skill to improve our weapons power, but what good is it if we have less consoles to help provide a defense or boost stats? The fleet escort is supposed to be a bit more survivable than the other escorts, and as of late, I have seen not the same amount of survivability from this ship in testing yesterday....
I do like the look of it, at least I can put a design on it and put some color on it. I think it is a good ship design, but needs a bit of work in those 2 areas before it launches...