Multiple Dialog Entries, the cheat!
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Join Date: Dec 2007
12-17-2010, 06:59 AM
I think that for now, if Cryptic allowed us to individually set the "Talk to <NPC>" prompt in every
mission-goal, we'd be able to simulate the same effect I've managed to, but a lot easier and with more straight-forward interaction from the Player.
How about that Cryptic? Can we have that as a temporary solution perhaps... pretty please?