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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-17-2010, 10:36 AM
The issue could be with the interpretation of the numbers by your parser... and compound probability. No matter how ever many weapons you have equipped they will all have a 4.5% chance to land a crit. each shot.
However if you say fire 4 weapons your chance of landing one crit hit in that volley would be 16.82%
1 - ( ( 1 - x ) ^ y ) y=shots fired (or weapons firing) x=CritH
Of course with any chance for anything its still just that... chance. It wouldn't matter how large the sample you would never find an exact 4.5% in the numbers. There will always be a random element moving the numbers slightly up or down I would imagine.

It is also possible (and more likely) that your parser isn't doing anything strange with the numbers and acc is playing into the number. I have heard and don't remember ever seeing any 100% confirmation from any devs that acc over defensive values and such will lead not only to crit severity but also crit chance. If that is true perhaps you have found some degree of proof for that theory.