Can individual NPC behavior be customized?
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Join Date: Dec 2007
12-18-2010, 08:00 PM
At the moment NPC contacts don't fight. They are just there to be talked to.
You need to put them as a friendly NPC group instead, e.g a federation ensign squad, then click each actor and recostume them as the species you want. Then they fight any enemies near them. But you can't set them as talk contacts. To get them to appear to talk, you can use a pop up dialogue that triggers when you approach them using a placemarker volume.
Or you can look for lordofpit's thread or kirkfat's video of sticking an object under an NPC and making it look like it's a talk thing instead trick.