Can individual NPC behavior be customized?
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Join Date: Dec 2007
12-18-2010, 08:20 PM
Originally Posted by
I had a similar problem with a "Scan Object" objective in my space map.. no matter what I tried changing, the scannable "Object" was always named "Object" on screen.
I assume this is one of those options we'll see change as the foundry evolves. Kind of like allowing us the multiple chat dialog options with a single NPC, or letting us return to objects we've already used for mission objectives.
Names can be changed when you click the object/individual NPS and rename the second line down in your information box on the bottom of the HUD.
as for making enemies talk- its gonna be tricky. definitely reskin a friendly, but as it stands, there is no option to change their friendly/neutral/enemy status in game.