Can individual NPC behavior be customized?
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Join Date: Dec 2007
12-18-2010, 09:20 PM
I've pretty much solved that part of it.
But it brings in a whole host of new problems making a combat NPC.
You can have a friendly 8472 or whatever else who will fight by reskinning a Federation squadmember, but they suffer from what I call "class drift".
To explain, everytime the ally group respawns, they will randomly change class.
If I designate the Science Officer an 8472 in one spawn, the next one, he may be a Tactical, an Engineer or the Squad Leader.
I guess there are a lot of bugs left to work on.
Or maybe new features to implement.
As it stands, I can't really use Foundry for anything like I planned to.
Which means aside from experimenting to learn the basics, I won't be publishing anything.