Can individual NPC behavior be customized?
View Single Post
Join Date: Dec 2007
12-18-2010, 11:26 PM
The best way I think to solve it would be to have custom added "class names/costumes".
This wouldn't allow you to explicitly say this actor is a scientist but it does allow you to make sure that all science classes of ensign level are the same.
Next they could add in a "force science officer" tag that puts science officer as a priority and works from there.
Or just make contacts taggable from friendly to hostile or such.