Cryptic style adventure
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Join Date: Dec 2007
12-20-2010, 01:54 PM
ive also found that giving the player a reason to kill mobs or ships directly is provides more immersion. currently with cryptic missions youll have objectives etc, and then along the way you have to kill mobs.
For me I am giving you a reason for that mob to be there, and why you have to deal with them and instead of them being just a random obstacle you have to deal with in order to progress to the next objectve.