Persistant Visual Damage.
View Single Post
Join Date: Dec 2007
12-20-2010, 03:12 PM
you also need to consider the load when there are a lot of people in system at the same time.
if you had 50 people in a zone (its max) and all of them had battledamage then the server would have to transmit 50x number of battledamage decals to every other ship out there, that would be quite a large payload on the server to be dealing with for basically eye candy.
it would have been better if they had made ships modular in terms of damage but even then your increasing server load for effectilvy eye candy.