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Join Date: Dec 2007
12-20-2010, 09:12 PM
Originally Posted by
I agree with you completely on the bugs. However, the difficulty is a different story. You see, the mission scales to the players level, so the author shouldnt be putting a ridiculous amount of NPCs in one spot. If they do, they deserve a bad rating. Furthermore, the difficulty slider supposedly works on Foundry missions as well. That means that you should be designing your mission on the "standard" difficulty level, and if people want a harder version they can use the slider.
well I hope my mission wont get bad ratings- though you will find that when there is a large-ish enemy group- I have just enough allies alongside to make things a little bit easier
However it is my personal belief that the best missions are challenging and yet tell a good story