Bug: Idle Animations Fail in Published Mission
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Join Date: Dec 2007
12-21-2010, 12:13 PM
Originally Posted by
I also have "dead-bodies" that are standing upright... spooky.
I might be wrong, but I think the Wander seems to be using the Idle and the Idle seems to be using the Wander settings.... it seems like the mobs I'm giving predominantly idle behaviors are behaving like the ones I intended to give predominantly wander behaviors and visa versa.
If it helps my project is: ST-TCJC4C5YD.
It just seems to me that the game isn't using any animations during the published mission - my ship doesn't even do the warp in animation and the away team doesn't do the beam in animation when arriving on a map.
EDIT: just tried it with the latest patch - the ship does the warp in to system animation now and the warp out. It also does the beam from ship to interior animation.
But the NPCs still don't have any idle animation or chat bubbles working,yet.