View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-23-2010, 05:19 PM
It's been discussed several times how the exploration star cluster missions could use some improvement. Specifically, we keep repeating the same handful of generic missions with new skins. Unfortunately, setting aside the amount of resources required to make hundreds of truly unique and engaging missions probably isn't feasible. Any thoughts in leveraging the foundry for this? Perhaps player-made missions can be specially designed, then nominated (by staff, players, community, etc.) and hand-picked by Cryptic staff. As players "explore" those clusters, they essentially load up a random foundry mission with its unique plots, characters, and gameplay. It might make cluster exploration more fun because you never know what you're going to get (exploring!) rather than rolling the dice on the same set of missions every time.