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Join Date: Dec 2007
12-28-2010, 04:37 AM
Originally Posted by
My one complaint story-wise is that one of my bridge officers briefly mentioned the moral dubiousness of the mission, but that was it. I feel there could be more debate as to whether you do the mission or not.
Yeah, I found that one particularly hard, because in my original dialog scripts, I have the moral objection response being the trigger for a branching objective in the next map. My attempts at fixing this with the civilian researchers objections in the logs wasn't enough putty over that little plot hole- I see. Thanks, I will work on that once the server comes back online.
Also if it took 12 deaths to get around the final boss, I will cut down on the amount of "distractions" that he has waiting for the player. I want this mission to be hard, but not unmanageably so.
Any other feedback is more than welcome.
also version 1.89 is now in the process of being published. you can always check the wiki for a complete list of changes made since i made the mission publicly playable