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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-29-2010, 06:44 AM
Quote:
Originally Posted by Napoleon_BlownApart
I believe you have the right idea... talk to contact first then pop-ups... keep in mind that contacts just stand there and a stray plasma grenade will kill them and stop the progression of the mission... I've had this problem and found a few ways to work around it...

First way is let the character fight and move by making them a friendly group and changing costume and enabling wandering... this also gives you an idle animation. The second way is just have a pop-up dialogue after combat so even if they are dead and disappeared the story will continue. You can also just use a reach marker to start a dialogue.
I just tend to hide mine in corners that they are not so easily shot down