A Question About Conversations With NPC's
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Join Date: Dec 2007
12-29-2010, 12:57 PM
It is possible to "fake" multiple dialogues and a running conversation using hidden objects. You still don't have much of a choice, but it seems natural for conversations, because you can "Ask about Y" which triggers a specific popup or "Ask about Z."
I made a tutorial for this here:
There are also benefits to not using contacts, but instead using a single npc from a friendly npc groups, and using hidden objects to act as conversations. Their default text still gives them a talk-to-me-symbol, but then you can add idle animations, chat animations, chat bubbles, and even animations to your own toon while interacting with the hidden objects.