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Lt. Commander
Join Date: Dec 2007
Posts: 120
I've put a scenario in my story-mission where fighting, although possible, is highly discouraged. The idea is that your away-team was diverted mid-beaming and the goal of the scenario is to simply escape and make your way to the next beam-out location. If the player wishes to actually fight, that's possible, if they merely want to advance the mission by completing the objective that's also possible but fighting and killing all enemies on the map isn't going to be a victory.

Creating an actual no-win scenario, I think that's not possible in essence because the author cannot prevent the player from actually fighting the enemies on a map, and there is a limit as to when, and how many, enemies can be spawned. Any attempt to create a no-win scenario is in essence forced on the player, so some players may like it, while others may not.