A Shield Guide - Comparisons and Charts
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Join Date: Dec 2007
01-04-2011, 05:56 AM
EDIT3: I have been typing 14% shield recharge throughout my posts. I believe the best crafting console is only 13%.
This is also a neat example on the lack of balance in this regard by Cryptic.
The original Covariant and Regenerative Shields seem to be balanced around 25 % less or more cap and 25 % more or less regeneration.
Yet the console that boosts capacity for some reason gives a +35 % bonus, and the same rarity and Mark console that boosts capacity for some reason gives only a 13 %? Even If the Covariant and Regenerative trade offs were balanced (and I say they actually aren't), then the consoles definitely are not.