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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-08-2011, 08:08 PM
Originally Posted by Leviathan99
I'm not suggesting copying another game. I'm using other games to describe how this one already works and saying it needs to be less like other games.

Bottom line, let's say the goal is six factions by the end of 2012. The goal is non-negotiable and you don't get to hire more developers or generate content faster than it's being generated. How do you do that?
Whether you its "factions" or "classes", the end result will be the Feds have more content than everyone else(if there is class/faction unique stories), or everyone has the same bland generic stories and it doesnt really mean anything to be one faction/class over another story-wise.