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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-09-2011, 04:53 PM
The import may have failed because I pushed a few things to the limit. Like NPC default text length, number of map objects, placed in odd configurations (below the ground, heavily clipping, or into exactly the same spot as other objects).
If you could get the ground map back (Castor II) that would be satisfactory. The text and the story is secondary, I can redo that in a few hours, but the ground map took extremely long to make. I have no desire to make that again until I can't set absolute height (Y) coordinate of objects.