When is a Faction Not a Faction?
View Single Post
Join Date: Dec 2007
01-10-2011, 02:09 PM
Originally Posted by
The uniqueness should come in gameplay, IMHO.
I think they've already started doing this a bit, with the class-specific objectives. The Devidian series had a mission that allowed Tacs to activate turrets in the last room. If I get what you're saying, a situation like this would have a room full of bad guys, and various options for dealing with them. A Fed might get a diplomatic option, and, if that fails, an option to subdue the bad guys with a knock-out gas. A Romulan might be able to sneak in and take them out one by one. Is that what you're aiming for?
If it is, I don't think it's really a great solution. Time and cost effective, maybe, but reasonably boring. Even though a Fed and a Romulan deal with the room full of bad guys differently, it's still the same room full of bad guys. And if the devs went through and really
developed class or faction specific solutions to each new mission, it might take the same amount of time to just write two separate missions.