Uncertain Future for STO?
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Join Date: Dec 2007
01-11-2011, 09:04 AM
Originally Posted by
I'm not concerned about what the devs/GMs say, they would never admit to blowing it anyway and frankly I don't necessarily fault them. Their management blew it, they coded what was asked of them. You can't possibly think that filling up three zones (30ish in size) says this game is a "fan success." They had well over a million at launch, now the numbers are closers to 200,000 or even 150,000, with a big part of that now lifers which they get their money's worth in 6 months (worth is a strong word).
The only hope I have is with JHeinig who has a long history of successes in both the video game industry as well as Star Trek genre.
PS: you incorrectly spelled "their" in your sig
They NEVER "had a million at launch" (and I find it funny people still bing this up as fact. WHAT WAS STATED was that in the closed and open beta phases they had 1 million keys activated (meaning the person who got the key, be it someone invited to beta, or a media person given a key for review purposes; clicked on the activation link. Even as they said they has '1 million keys activated', they weren't saying everyone who activated had actually logged into the game; and further, that come launch, they didn't believe all 1 million would become retail players.
Cryptic's 'goal' of success was rather modest. They had stated time and again during development that it they could retain a base of 100K reccuring subs; they would consider the game a success and woul;d be happy.
From all indications, it seems STO is performing above those expectations, while Championsd Online dropped below those expectations, propting the CO F2P move. But STO never had 1 million players at launch.