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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 424
01-18-2011, 05:44 PM
Quote:
 Originally Posted by Axterix SDR is multiplicative, not additive. So given 40% and 25% SDRs, you would have 1 - ((1-.4) * (1-0.25)) = 55%. Fixed the first batch for you, assuming they actually fix the power level thing: * EPtS1 (24%) + 125 Shield Power (25%) = 43% Damage Reduction * EPtS2 (32%) + 125 Shield Power (25%) = 51% Damage Reduction * EPtS3 (40%) + 125 Shield Power (25%) = 55% Damage Reduction New System: * EPtS1 (18%) + 125 Shield Power (35%) = 46.7% Damage Reduction * EPtS2 (24%) + 125 Shield Power (35%) = 50.6% Damage Reduction * EPtS3 (30%) + 125 Shield Power (35%) = 54.5% Damage Reduction Mind you, your point still holds, but I do like to see the proper numbers Especially since we're no doubt going to see a lot of calculated SDRs tossed around, since the UI doesn't show the numbers and these changes will most likely impact more than just EP2S. Also worth noting that, for a level 51, 125 shield power only gets you ~15% SDR currently. Yup, that whole power_level/500 thing? Not the case. Or rather, seems to be the case only until somewhere in the 20-25 range. By 51, it is closer to (power_level - 50)/500.
The shield damage resistance values are multiplicative. They are scalers that multiply against the incoming damage.

For example. An ability that grants a 25% shield damage resistance is actually multiplying the damage by .75. On its own, this will result in a 25% damage reduction.

When more than one shield damage resistance ability is being applied, the scalers are multiplied. Two abilities that grant a listed 25% shield damage resistance would actually look like this:

.75 * .75 = .5625 * incoming damage (or an approx. 44% damage resistance).

It is not ideal and unfortunately different from the hull damage resistance calculation. It has everything to do with how hull and shields are handled in our system.

-snix