Ask Cryptic: February Edition!
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Join Date: Dec 2007
01-20-2011, 10:53 PM
1. will we be seeing changes to exploration space soon or is that further down the road? So far you have mentioned making planets look like planets and anomalies look like anomalies as well as a mention of creating dailies for the sectors. Can you shed any more light on which direction you want to go with the exploration sectors?
A. I think there are about 13-14 exploration sectors. One of the problems we have now is that the quests you play in Delta Volanis is what you play in each and every other exploration sector, just with new aliens. Do you have a plan to give each sector its own individuality and missions unique to that that sector?
B. Will you revamp the current quests or just nuke em all?
C. I might just be unlucky but I almost always get the confront enemy ships quest in the exploration sectors. Space combat is great and all but this just doesn't seem very exploration like. I don't know who some of these races re and why I am killing them. Outside the exploration space we have a war. Any chance of leaving most of the violence for those places? I understand that conflict is a part of TREK but is there any plans to tone it down a bit for these sectors?
D. I like the idea of creating a "weekly series" like quest chain for each exploration sector that defines that sector. Kind of like how the Breen series defined the Orellius Sector block. Maybe in addition to a weekly series you can release a Monthly Exploration sector quest. Each month come up with a new quest chain. Like the first month do one for the Delta Volanis that will set the tone for that sector. Then next month do one for Arucanis Arm and so forth. Then letting the foundry authors fill it up with guests that might fit in better for these places. Any plans for a system like that to help revamp these places?
E. Will you be opening up all exploration sectors to KDF?
Recently I played the Q quest in the Gamma Orionis and realized just how bad it can be. Wave after wave after wave of Borg that took at least 30 hits each to kill. And this is on normal mode. This made for the quest to become boring and tedious very fast. I could not wait for it to be done with. That is not how someone should feel after a quest. They should feel like they cant wait to do it again. It is if if the game engine thinks of them as ships with humanoid skins. Slower paced "tall ship" combat is perfect for space. It does not work for ground combat.
Is there plans in the upcoming ground combat revamp to make ground missions move a little faster. Like making it possible to kill an enemy faster? If so can you divulge any info on how?
Any plans to make a mid level STF? Like say at Commander? This might be a good way to introduce players to this type of game play so the know what to expect when the start infected.
How will the new ground combat system effect STF's?