L2P: Taking down a Klingon Carrier
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Join Date: Dec 2007
01-24-2011, 12:54 PM
Originally Posted by
I think the reason for the changes are such: a single carrier is a nuisance, but not invincible, However, a group of carriers is a lag fest and causes great frustration in pvp.
I normally don't care about carriers, however this weekend I had the opportunity to be in a match vs 3 carries and 2 bops. The sheer amount of fighters alone i'm sure had to be near 50, I may be mistaken as I never had the opportunity to count. The point is that against that many npcs, in what is supposed to be pvp combat, most players get frustrated or simply overpowered. The problem isn't the carrier itself, but the usage of multiple carriers in a single match, to which there can never really be an ideal fix.
The only reason I get overpowered is not so much the graphical lag but the ability to fire off BOff skills when I want in a NPC spam fest. I have to click a power 3-4 times to get them to fire and in this game timing is everything. For some reason when there are 20 plus deployables, plus mines, and photonics the GUI is very hard pressed on my end to keep up.