L2P: Taking down a Klingon Carrier
View Single Post
Join Date: Dec 2007
01-24-2011, 12:24 PM
While not a bad idea to start a thread on tactics i note that you have not actually offered any advice to those who read the thread hoping for some insight.
Yes. That will raise hopes that are unfulfilled.
I am also not sure anymore that Pet > Carrier. Yes, you can deal with the Spam, but if you kill the Carrier, you get rid of the Spawn and the Carrier.
Unfortunately, I have mostly PuG experience, but if you can get your random team of unknowns to work together at least somewhat, chewing through a Carrier is not that hard. You basically want at least one Subnucleonic Beam at some point to ensure that the Carrier has a maximum time of vulnerability, and then you want an Escort that inflicts massive damage at close range.
There are probably millions of things that can happen to ruin this "plan", but in any given match, only a small number of those "counters" will be there.
In the end, Escorts always seem a great counter to Carriers. Either they Scatter-Volley or Beam Fire At Will the pets, or they Rapid-Fire and Beam Overload the Carrier.