HOUSE OF OBSIDIAN: House H’JoQ
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Join Date: Dec 2007
01-29-2011, 04:01 PM
PLAYING A H’jOQ
H'JoQ honor is quite a bit different from regular Klingon honor and is more than a bit disconcerting to other Klingons and aliens who think they may have a handle on them.
1)EMPIRE BEFORE HOUSE, HOUSE BEFORE SELF
The H'JoQ are close to what could be called altruistic for the good of the whole Klingon Empire, but that wouldn't be entirely accurate. The H'JoQ have taken a page from looking at the Federation and Romulan Empires and realize that the Klingon Empire would be far more powerful and effective as a unified whole, than as a collection of squabbling houses.
Bearing this in mind, The H'JoQ have looked for ways to make the Empire stronger. The first, and most obvious, means to make the empire more powerful is the construction and refinement of the Empires weapons, ships, and infrastructure. When The H'joQ build, they build to last and to project power. While the other Houses may personally disparage them, they are more than willing to use their weapons.
The other, more indirect, and perhaps more effective means of reaching their objective is their intelligence gathering network. The H'joQ don't place much stack in personal honor (relatively speaking), since that would get in the way of protecting the Empire on more than one occasion, and more than make up for this 'lack of Honor' in pure ruthlessness, cunning and efficient killing of threats. This in practical terms means they will go to lengths most Klingons wouldn't even consider to achieve results that they are looking for.
2) YOU ARE ALLOWED TO DIE WHEN YOUR DUTY IS DISCHARGED.
The H'JoQ have more than a passing contempt for a majority of the rest of the Houses. Warriors which could be put to productive use elsewhere die needlessly in personal duels and other inter-House squabbles. The H'JoQ have better things to do with their time than get involved in such things. As such, the H'joQ are highly focused individuals and are not given over to distractions like most Klingons. Insulting a H'JoQ's honor, depending on what they are doing, will be ignored, noted and the offender will be informed when a formal duel can be arranged. Or they might simply kill them and move on. Duty to the Empire comes first.
In practical terms, a H'JoQ who is called out in the traditional fashion will stab the opponent in the throat with a Kat'luch ceremonial dagger (they all carry one) and allow whatever toxins they might coat it with to kill the subject, while they move on to whatever they were doing. Perversely, most Klingons, while perhaps annoyed with the breach of dueling etiquette, appreciate the ruthlessness in responding to the challenge, so little is made of this approach.
3) ALL IS FAIR IN WAR AND OTHER PURSUITS.
The H'joQ have a big job on their shoulders, limited resources, and they aren't very particular on how they get the job done. Reasonable negotiation will be attempted initially, followed by threats, then depending on the situation, theft, assault, kidnapping, or murder is the typical result. Any underhanded trick is allowed as long as it does not corrupt the overall goal of protecting the Empire.
4) MOVE AS THE WIND, EXIST IN SHADOW
In the Empire at least, the H'JoQ have refined their capacity at infiltration, stealth, and deception to a considerable art form, given that few of the Houses trust them with their position as Imperial Spies. Often the H'JoQ will act as more normal Klingons, if only to throw the others off and wonder what they are up to, while often achieving their objective right out in the open. Or more often than not, few will know they were ever in the area. A good portion of Klingon paranoia is inevitably the result of H'joQ maneuverings.
5) THE EMPIRE IS ONE
In what could be described as a nationalist movement, the H'joQ have been slowly chipping away at the Noble houses influence for decades in one form or another silently, usually citing Unity making the Empire stRonger. Few, if any of the houses are aware of this fact in actually.
Most of the suggestions come in a reasonable manner, such as standardization for ship parts for ease of repair across House boundaries, standardization of education of the warrior schools (which allow them access to lay the grounds for the concept of Unity amongst the new warrior trainees in indirect, but effective, manners), and other venues which most warriors pay little attention to.