Why is this happening?
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Join Date: Dec 2007
01-29-2011, 03:34 PM
As stated above the work-around I use for this is to use a reach marker and a pop-up box instead of a talk to NPC... if the npc dies the mission will continue... might look a little weird, but it is better than a mission failure.
The other option I use is similar where the npc contact is actually an ally that can fight and move on their own and avoid plasma grenades and an interact with object/vflower/pop-up dialogue is used to convey the information and continue the mission... the problem with this is the NPC can fail to return to the original spot.
I eliminated 95% of all my talk to NPC contacts to avoid issues like them getting killed and would advise othe authors to consider using some form of work-around...
There is another work-around that causes and NPC to spawn when a reach point is crossed.
Please consult starbaseugc.com for tutorials for all of these methods...