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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-31-2011, 10:43 AM
Originally Posted by chaddy18 View Post
I think this was fixed in the last patch. I created a test mission on various maps to see if wander does work and it does. It could be a DS9 bug though as I haven't tested this one yet. What settings are you using? All I used was speed 10, distance 20, weight 2 (give them an idol animation to do, leaving all idol settings on minimum), and time 15. Also are you re-publishing a mission i.e overwriting a previously published mission. If so try withdrawing then re-publishing.
Nodes, weight, distance, speed, and duration for wander are all set to the max.

Like I say, I think it's either DS9 specific or boxing an area completely off in invisible walls is somehow severing connections between nodes.