Slaves or Saviours - my first mission
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Join Date: Dec 2007
02-02-2011, 12:03 PM
Check and check mate!
A Star Trek GAME for non Star Trek fans. Believe it or not wide audience appeal is something many forms of entertainment attempt to accomplish. It's how you try to get more people to sign up. If you made it strictly for Star Trek fans you then have to define WHICH star trek fans: Casual, RPers, nerds, ect....
No you don't and there should be more for RP ers, take em away from twitter. And clearly this game WASN'T designed for Star Trek fans, look at all the Klingon grief!
They did, when they weren't at war. Last time I checked, Sisko wasn't concerned about killing Jem Hadar. Picard wasn't worried about killing Borg or Remans. Janeway routinely killed Kazon, Vidiians, borg, and other things.
They did everything in their power to AVOID combat. Have you ever WATCHED the show? Janeway ROUTINELY targeted weapons and then "opened a channel," trying to "work things out." Review your dvds.
I don't actually care about killing or not. However, if you're in a war stunning the enemy means that you never actually win. Just imagine...
"Sir, we've taken the base. All klingons are stunned."
"Excellent. Begin beaming them to the brig."
"Sir, that first Klingon squad you stunned have woken up and are waking up the rest of the group. We'll be out numbered in a matter of minutes."
Of course that also begs the question of why you can't just beam the enemies into your brig in the first place.
That actually happened in Enterprise and they put the prisoners in crew quarters under heavy guard. Again review our dvds.
As for starships...
Well how would you design that? Ships goes down to 0% and doesn't blow up? How would you get loot?
Let's say you do loot the remains, do enemy ships repair later?
There is no "looting" in Star Trek. The very idea is anathema to the Federation, watch the show. In Federation terms you would have to TRADE for upgrades or do the research yourself, or share research with other worlds.
Frankly, we've seen more ships being destroyed in Star Trek than disabled. Just look at how many ships were destroyed in "Sacrifice of Angels".
Only if there is an attack. Feddies are like the Jedi, they use force for defense, never for attack. Once a ship reaches a certain level say 5%, it gives up hailing you asking to surrender or takes off limping or at warp speed. That's how most skirmishes end in every series. And that's only one episode.
And finally: Technologically speaking having enemies stay after they die takes resources and if there's no reason to keep them on the map then why waste the resources?
Once an enemy dies, have it beamed up by it's shipmates. Enemies RARELY die in Star Trek so it's not an issue. More often than not enemies should flee or you capture them.
I really should be employed by Cryptic to help design this game.