Insights into the STO game mechanic that should be assembled together.
View Single Post
Join Date: Dec 2007
02-05-2011, 05:28 AM
Originally Posted by
/+1 Vote for Sticky.
To elaborate further... Any Hit Chance over 100% is added to your Critical Severity ([CrtD]) modifier. Which is why Crits are all the worse when you're held standing still. [
It adds to your Critical Hit ([CritH]) chance too. Not moving is really, really bad. Anyone shooting at you is going to start Criting left and right and for insane amounts of damage.