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Originally Posted by PatricianVetinari
/+1 Vote for Sticky.
To elaborate further... Any Hit Chance over 100% is added to your Critical Severity ([CrtD]) modifier. Which is why Crits are all the worse when you're held standing still. [
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It adds to your Critical Hit ([CritH]) chance too. Not moving is really, really bad. Anyone shooting at you is going to start Criting left and right and for insane amounts of damage.