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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-07-2011, 06:51 PM
Quote:
Originally Posted by Commander550
Been trying on the ground map I am using, it partly works. I say partly simply because, while it will spawn the needed NPC's there is a chance the player will move near the push pin before the mission gets to the point where the NPCs should beam down, that would just ruin the plot line. Not a risk i want to take, but if it was at the start of a mission, that had a path a player had to walk down, this would work well.

Odd thing, is you can make a friendly NPC spawn using the Kill encounter, but you cant kill them, and it wont ever get passed that part. :p
Thanks for experimenting with it. It's not the greatest workaround for all situations, so I appreciate the testing.

Could you increase the "distance" between when the player gets the prompt and when the npcs should beam down? The player could approach the battle from more distance?