Reverse engineering loot?
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Join Date: Dec 2007
02-09-2011, 06:16 PM
Originally Posted by
This isnt my idea, but its one I like. Its nothing complicated either, simply have an option to reverse engineer loot we may not want for anomalous components. I would imagine you wouldnt get the exact same amount of components required to build a brand new item, but maybe 75%?
This was brought up before with a slightly different tangent from a thread about the XCOM research system. Mister Stahl posted in the thread and seemed to like the idea as something that could be tied into the crafting system.
I'm in favor of the general idea myself.