Reverse engineering loot?
View Single Post
Join Date: Dec 2007
02-10-2011, 11:53 AM
Originally Posted by
This isnt my idea, but its one I like. Its nothing complicated either, simply have an option to reverse engineer loot we may not want for anomalous components. I would imagine you wouldnt get the exact same amount of components required to build a brand new item, but maybe 75%?
This is something I have been wanting for awhile now.
Agreed that you would not get the same amount that went into an item.
Purples would possibly yield a particle trace.
Also there are many other fun possibilities here. like adding rare unknown technologies that drop within exploration systems. Reverse Engineering these items would be like studying them to see what they are and how they work. Reverse Engineering an unknown tech item would do one of two things (A) drop knew anomalous data not found anywhere else along with some common ones. (B) have a chance to drop a schematic for a new craftable item that requires this new anomalous data to create. Crafting this Item would add it permanently to your R&D.
This is a a great way to introduce new crafting items to the game. instead of just adding them to R&D you need to go out into the exploration areas to find them. And will be one more thing to help make exploration and crafting a little better.
STFs - there could be unknown Borg tech items that drop randomly within the STF's that when reverse engineered can help you upgrade your weapons to assimilated weaponry. I know they have been looking into adding weapons to Borg assimilated sets this would be a perfect way to do it. And yet again give a whole new reason to run these STF's.
I feel there should also be a leveling bar for reverse engineering. Only a top level reverse engineer can reverse engineer unknown Technologies.