Breaking Skills into 3 Types in order to Improve Things
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Join Date: Dec 2007
02-11-2011, 05:41 PM
I would also like to see some type of revamp of the skill system. If only skills could be made to dynamically level with usage and not just by allocating points. Or as above, points usable for ground use by doing ground missions and vice-verse.
The accolade system already keeps track of many things such as damage types and how often certain things are performed - could that also not be used to increase skill level?
just one example would be if weapons had a skill based usage of 1-100. the more i used phasers the better it gets till its maxed at 100, then if i were to switch to a different weapon type "disrupters" for example, my disruptors would increase in skill as my phaser abillity decreases. That would allow for my character to conform to my play-style and not the other way around. Doing that would also have the added benifit of allowing Hybrid characters. characters that have say some skill as a tec but also some science skill or eng skill.