Impulse Engines don't work the way most people think they do!
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Join Date: Dec 2007
02-16-2011, 09:17 AM
I'm not sure if this helps, but in my time studying how weapons work I figured out that things didn't work like I expected. The reason being, is that I expected that weapon damage would be determined like this:
Base Weapon Damage * Mark * Skill
But it was actually:
(Base/10 * Mark)
(Base/100 * Skill).
In other words, rather than all being multiplied together, there were three distinct parts which were added together. You get the exact same skill bonus whether you use a Mark I or a Mark XII, which was totally unexpected to me.
So, it's possible the actual equation for engines follows something similar and it isn't just a straight multiplication of all factors. Anyway, I'm just throwing this out there, and maybe it won't be any help.