Star Trek: Darwin (new bi-weekly fan comic)
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Join Date: Dec 2007
02-16-2011, 12:45 PM
Originally Posted by
Nice work, indeed! I can only hope and dream for the time to use the Foundry tools in such a creative fashion, so I live vicariously through you, lol! It is good to see some of the things that you can do with the tools (I wondered how you had that person chained up! I thought you had photophopped the arms into a different position or something). Will you be able to use the things you set up for this issue in the future or will you have to re-build them each time you want to use them?
Looking forward to future issues!
Finding the art assets in the Foundry is easy, as is crafting custom NPCs, as are the numerous extra unlocks in NPC behaviours.
To do the chain technique, I had to:
reskin a character in a mob to Ens. Garwaht
move the rest of the mob's spawns off screen
position her just right as to face the Klingon Captain and remain in the camera shot.
adjust mob behaviors to have a lengthy chained animation as their idle animation
Before, I used to create an alternate character then go to a similar map in-game so I could take two screenshots then blend them in photoshop (You can see this in distorted perspectives in some of the multi-character panels in the first four comics).
Right now, I'm working on Issue #6 that takes place on Risa. However, I'm not a fan of cryptic's Risa. I've added a custom sky backdrop with purple-pink-orange sky and a sun seemingly setting 360 degrees around the player - with buildings that look warp-era, instead of pre-warp too.