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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 105
02-16-2011, 02:45 PM
Quote:
Originally Posted by dstahl View Post
Upcoming Foundry Feature Goals
The following features are high on the priority list for upcoming updates (most likely Q1 2011)

Mission Triggers (new)
  • Triggers are a way to make the game play react to the player’s actions
  • Show pop-up dialogs in response to a trigger
  • Spawn encounters in response to a trigger
  • Play music or sound effects in response to a trigger
  • Set a trigger on entering a volume
  • Set a trigger on killing an encounter
  • Set a trigger on interacting with an object
  • Set a trigger on talking with a contact

Branching dialogue (new)
  • Add multiple buttons to a prompt and chain prompts based on button chosen
  • Show/hide buttons based on mission state
  • Alter button behavior based on mission state

Costume creator improvements
  • Add in body scaling features found in the in game costume editor

Timeline editor (new)
  • Change encounter behavior based on objectives in progress and triggers
  • Change contact dialog text in based on objectives in progress and triggers

Plus general improvements to usability and more choices throughout the environment


Will there be a way with the Triggers and NPC animation to "Beam" an Object or NPC off the map without loading a new or recreated map ?

I have to say that I love the Foundry and spend almost as much time in it than gameplay.

I have had a blast - Thanks Cryptic - your Development Team is amazing !!